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Spectrum was my proposal for the Capstone project for the EAE program at the University of Utah. The project made it to the prototyping phase following 3 rounds of voting by peers and professors. The prototype team of 8 students consisted of engineers, designers, artists, and producers. Ultimately, it was not chosen as one of the 8 games to be produced by the capstone class of 130 students.

SpectrumPrototype_DemoVid
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